Basic Info

"The BACKYARD" intro FAQs by Joe Lambert

How much does it cost to play at "The Backyard"?

Nothing. No green fee. Just follow the rules and be nice.

When do we play?

When Mike decides to have a game. We play year-round usually on Saturdays and sometime on Sunday afternoons. Mike will e-mail the time and date to the players on the Backyard mailing list. It will also get posted on this web site and "Mikes Place" Sometimes games are canceled ,via e-mail, because of weather.

Who plays at "The Backyard"?

Anyone who is invited, this is a private field and is invitation only. How do you get invited? Email Mike and let him know about yourself and you will probably get the OK. Knowing someone else on our mailing list helps.

Where is the Backyard?

In Central Illinois, you will find out when your invited.

What do I need to bring?

A good additude and some common sense. Plus all of your own equipment, co2 and paint. You will also need to have a signed release waiver. For convience we have limited co2 and paint for sell at modest prices. See prices below.

What about Equipment needs?

The "Backyard" is not here to make money, is here to provide a friendy, inexpensive way for friendy people to play paintball. Mike wants new players to get a chance to play so if you don't have your own equipment he does have a limited amount of equipment for quest use. Mike used to freely loan all of his extra equipment out to needy players, but at the urging of many of the other Regulars, now asks a modest donation to offset the time he spends cleaning, servicing and buying it. We want Mike to continue to enjoy playing paintball, not dread it. Below are the suggestions.

First Timers (Gun, Mask & co2)....Free Pump Gun (Mask & Co2)...............$2.00 Semi Auto (Mask & Co2)...............$5.00

CO2.................(Average 16 cents an oz.) 3oz - 9oz............................................$1.50 12oz -14oz.........................................$2.00 15oz -16oz.........................................$2.50 20oz - 24 oz.......................................$3.00

Paint: Bring your own or reserve and buy for around 3 cents per paintball. (Depends on current prices) Non reserved paint is also sometimes available, while it lasts.

Quest equipment users need to reserve equipment in advance. First come, first serve. Renters, we also ask you NOT TO CANEL, because other people who would have played might be turned away because the equipment was already reserved for you.

What else?

Show up early to get your equipment ready and chronie your gun.

Don't expect to have others work on your equipment for you. Make sure it works the night before we play, use your head.

Read the rules and follow them.

If you are bringing a newbie: take care of him, before, during and after games.

If your playing with or against a newbie: be nice to him/her, remember you used to be a newbie too.

If you are a newbie#1: relax, we'll all try and make this as pleasant as we can without throwing any games.

If you are a newbie #2:Wear long pants and long sleeves shirts. If you don't want to get shot a lot wear camo, (if you got it) or almost as good, darker earthtone colors (greens browns).

We don't usually have referees, but we do expect players to referee themselfs. Experienced players are expected to take care of the newbies and other confused and defenseless creatures.

 

Basic Field Layout
by Mike Abrele

The "Backyard" is my backyard! All 9 acres of it! The boundries are: fence on the back side and hills on the others. It's basically down in a little valley, making it less windy and thus less cold (great for warn December day games) than the surrounding area. The valley aspect also makes is safer. When Joe and I first built the Old Fort and then the Bunker we weren't thinking of "field layout", we just wanted a place to fight over. As time when on and more forts started being needed, it was time to consider the overall layout and how it works or doesn't work with everything else. The "Backyard" is not perfect but were working on it!
Good field layout requires planning. Cover, concealment, lines of sight, & fire lanes, man made or natural, must be considered. "Forts" should be considered as objectives, and, under that philosophy, do not need to be easy to defend, nor should all the forts be too easy to capture. Its good to have some easy, some hard. This helps give variety and balance to the field. Forts as well as bunkers and cover should be positioned in general to provide cover from line of sight "angles" of opposing cover. Of course, a few pieces of cover that are just there don't hurt. Cover that provides angles on opposing cover is useless, even frustrating without a "fire lane". Fire lanes are lines that a projectile from one position may travel unhampered to a receiving target, like Joe, at another position. Cover without fire lanes is just a place to hide behind, or waste paint by breaking it on the brush. However, remove too much brush and concealment is also removed as well as mobility. A fire "lane" implies lack of unobstructed projectile travel outside of the fire lane. Widen these lanes to something like a mowed lawn and your only cover during movement is suppress and/or blowing your paint away in suppressive fire. You then have "speed ball". Not that the ball travel any fasted, they just get used up faster.
The layout of the Backyard takes in to account to greater or lesser degrees all of the above. We do not have a speedball field, but attacking the "Bunker" from the front can be a lot like playing speed ball. We do have some mowed paths. These allow fast (and safer, you can see where you're running) movement and are relatively poison ivy free. Much of the cover & concealment is natural. The not so natural stuff is placed to re-enforce a position, or improve an avenue of attack. This is particularly true of the "Stick Fort". It's difficult to defend from the East, but natural terrain with a few carefully placed supporting bunkers above the "pinch point" makes it very defendable from the North, East, & South. Usable cover outside of a fort is usually set some 20 feet or more away from a fort. The reason is simple, it helps enforce the 20 foot rule. Like wise, opposing bunkers are set at least 20 feet apart. Unfortunately, natural cover and concealment comes up where it will with total disregard to rules. Clearing it out would not only ware me out but turn the place into a 9 acre speed-ball field. So, if you're in concealment, try to shoot the person walking blindly into your ambush before they are too close. The "Bunker Fort" Commands an open section of the pasture. It's second level gives defenders longer range, allowing harassment fire all the way into the "reeds". Dug into a section of the "rise", it is weaker from the rear, but not weak. Lack of man made cover and boundary nearness behind the "Bunker" offsets much of the rear attack disadvantage. The "Bunker" is, and was designed to be the most defendable fort on the field. It is the only fort I will actually seek to move into to defend against 3 or four attackers & expect a fair chance of defending it. Usually, I much prefer mobility over stationary cover. The "Bunker Fort's" protection includes a rim of man made cover, including the "Hog Pen" so named because it resembled a "Little Abner" like hog pen, but unlike the comic strip name sake, this commands a defensive position on the corner of the "rise". If taken by the attackers, it also provides cover & concealment for sharpshooters to eliminate Bunker's defenders. This is true all of the Bunker's rim cover with exception of the two directly, and well within 20 feet behind the Bunker. Their position and angle will work well for the defenders, but give little cover for the attackers.
Within range of the Bunker is the "Corner Fort" so named because it sits it the corner of the field boundaries. This corner position gives the simple Corner Fort it's best defensive properties. Also, there is little in the way of good close range cover and concealment, giving the Corner Fort some 50 feet of relatively open field of fire.
About 100 feet further South and on the edge of the "rise" stands the "Log Fort". Got its named because of my habit of turning fallen trees into forts or bunkers. There are a lot of trees near the Log Fort. It sits on the edge of the rise, overlooking the West edge of the pasture. The fort has a definite advantage from pasture a assault. Only one bunker stands in opposition directly 80 plus feet in front of it. In the summer, there is also a lot of undergrowth concealment. This concealment actually makes the fort vunerable from aggressive attack from Corner Fort or the creek. Fire lanes are narrow. Attackers coordinating their efforts can "leap frog" the cover between Corner and Log forts. The same is true to a lessor extent from the creek and reeds. Although man made cover is scarce on the creek side, concealment is good. Unless the Log Fort defenders are attentive, stealthy attackers can find lines of fire that compromise the Fort's defenses.
Just across the creek with it's back close to the West boundary line is the "Old Fort". The Southern boundary is also in easy reach of "Old Fort" guns, but the bold & lucky or the stealthy attacker may be able to reach concealment from which they may reach lines of sight on the fort's vunerable hindside. It faces an open pasture with a row of bunkers about 40 - 50 feet in front. It's North side is bordered by the creek and has good fire lanes into and small lanes across it. The creek side is opposed by a few stick bunkers and good concealment just across the creek. It has been rebuild over the Winter of '01 from a fall-back-to-as-a-last-resort fort to a bi-level, cancelled ad back a few feet to keep the creek from claiming it when high waters changed the bank from easy to goat tough. This fort is constructed mostly of discarded pallet layer dividers. Those 42" x 39" sheets of plywood can be drilled at the four corners & wired together for instant bunker or fort. The crossing fort stands just below the "pinch point" and provides a sheltered observation point of a good stretch of creek bed and the reeds beyond. To the West is open grass with a large stand of hedge tree between it and the Old Fort. The South side is closely bordered by light timber with turns into concealment in the Summer. Because of a good range of fire and movement hampered by terrain, despite it's simplicity, the Crossing Fort is not easy to attack.
On the same side of the creek, East and just out of range of the Old Fort is the "Crossing Fort" This fort got is name from the easy place to cross the creek that it closely guarded. The fort had to be movend a little East from the Crossing Fort is the "Dead Man's Fort". Made of wired pallet dividers that once were bunkers for a short lived speed ball field, the Dead Man's Fort got it's name from it's role in scenario game. Rather centrally located, this "fort" was a rally point where those eliminated could signoff and rejoin the living at a friendly fort, if any remained friendly.

Directly 200 plus feet East is the "Bridge Fort" that is build on the pillars of the Bridge.
The two level fort looks down & over the creek and mowed lawn on three sides. Wide open fire lanes, little near concealment, and light cover make the Bridge Fort tough from three sides, but it is relatively open to the rear and vunerable for the attacker lucky enough to reach a rear line of sight.

Field History
by Mike Abrele

We did not plan to develop a field. It just evolved.

The "backyard", a rather unimaginative but descriptive name, started being used for paintball in spring of '96.
Joe Lambert and I started playing paintball the previous year at the Chilli Paintball Pits. Joe and I had heard about paintball (from Mike Peters for years), had even been invited to play. The thought of grown men running around in the woods playing "bang - bang you're dead" seemed too juvenile. Perhaps it was curiosity; perhaps the approach of middle age bought on a desire to seek a second child hood. Whatever, one Saturday morning Joe and I (invited by Mark Reising) showed up at the local field, Chilli Paintball Pits, rented some equipment, and had our first experience with paintball. We enjoyed it so much that we thought it may just be a fluke. Enthusiastically, we tried again in a couple of weeks. We were hooked. The third time we went, our new equipment attracted the curiosity of several of the players. It was the first time they had seem Kingsman's new semi-autos, the Spyder.

We figured we could stay in the game longer if we improved our skills, including developing a "field sense" through experience. I have some nine acres of woods and rough pasture in my backyard that seemed a convenient place to practice and try some techniques. As you can imagine, practice soon became games. Joe and I built the old fort from a log jam conveniently provided when the creek overflowed its banks. Rearrange and add a few logs and instant fort. This was dubbed the "Old Fort" because it looked like a ruin, Now we had a fixed objective. We set a date, called our paintball friends and our first "backyard" game was scheduled.

THE FIRST OFFICIAL GAME: It was Joe Lambert and myself, with our new Spyders (we had only played 3 or 4 times at CPP), John Hatfield who had a Tippman semi and a VM 68 (John had been playing for about a year), Mark Reising who at the time owned 2 pumps (a very experienced player), Paul Rosengrant used John's VM (at the time only had played once at CPP) , and Mike Peters with his Automag with a 3 digit serial number (Mike has played paintball almost sine it became a sport, was a member of Vortex, a tournament team and was by far the most experienced of us all). We waded the creek and when we got to the other bank Mark sat his case of paint down in a huge patch of Morel mushrooms. There was a slight delay before the first ever game while we picked them, filling up a large bag. We played several games, and had a good time. That was a beginning. We soon dug the second fort into an ancient creek bank and dubbed it "The Bunker"

At first co2 was always a problem. We tried to make sure our bottles were full before a game day, but it seemed like there was always someone who showed up with an empty bottle or ran out during the first game. The nearest co2 was at Pekin Gun (if the guy who knew how to do the fills was there) and it cost $5, so we would not see them again for at least an hour. In April of '97 I leased a co2 tank from a welding supplier and got a fill station & scale on the Internet. That helped a lot. I kept the fill station on the back porch of the house, so when someone needed a fill we'd have to cross the creek and walk the hill back up to the house.

During the summer, we found that dumpsters, particularly at manufacturing facilities, are a source of free fort/bunker material. Plywood used for pallet stacking works well for quick and portable cover. Just drill a 3/4 inch hole near each corner and these plywood sheets (about 32" by 48") can be wired together and set up almost anywhere, provided the wind is not too strong. This method was used for the next two forts -- the "Tree Fort" that once surrounded a huge black locus tree near the staging area, and the "Crossing Fort" overlooking a section of the creek. It became common to swing by some of the more promising dumpsters a couple times a week after work and load up the hatch back.

We began schedualing games by email, with a list of invited players. I pick a date, send out the notice a week or so in advance, and we see how many show up and play.

With the fill station, improvements on the field, and, most importantly, a growing e-mail list of good people, We had a field.

That fall, the "Log Fort" was built.

We continued making field improvements (see the Field Layout section). By the Spring of '99, the guys were sick of carrying their gear down into the creek, getting wet to start with, and then dragging themselves and equipment up the opposite bank. They put together a bridge fund for a 60 foot bridge. They also supplied labor, sweat, and Joe gave some blood, to bridge the creek. By mid summer the bridge and the "Bridge Fort", was completed. Lugging gear across the creek was still not a joy, but much, much easier.

In the Fall of '99 we set up a temporary speedball court in the pasture and invited the "Royal Rangers" to play. Most of our players prefer styles other than speedball, so some of the speed ball court was soon moved to become the "Dead Man's Fort", so named due to it's role in scenario play. Also built in the Fall of '99 was the "Stick Fort", created from brush clearing, and the "Corner Fort" in the NW corner of the field.

The staging building with electricity was built in 2000, almost entirely of pallet boards and second hand lumber, finally the fill station had a home on the field.

In October of 2000, Larry Fox published the web page, "Mike's Place". A short time later, Joe started this site "The Backyard". The Web sites have gotten us more interest. We had one player from Missouri, contact us, and showed to play with some friends who lived locally. So far our largest turn out is just over 30 players.