"The BACKYARD" intro FAQs
by Joe Lambert
How much does it
cost to play at "The Backyard"?
Nothing. No green fee.
Just follow the rules and be nice.
When do we play?
When Mike
decides to have a game. We play year-round usually on Saturdays and
sometime on Sunday afternoons. Mike will e-mail the time and date to
the players on the Backyard mailing list. It will also get posted on
this website. Sometimes games are canceled ,via e-mail, because of weather.
Who plays at "The
Backyard"?
Anyone who is invited,
this is a private field and is invitation only. How do you get invited?
Email
Mike and let him
know about yourself and you will probably get the OK. Knowing someone
else on our mailing list helps.
Where is the Backyard?
In Central Illinois,
you will find out when your invited.
What do I need to
bring?
A good additude and
some common sense. Plus all of your own equipment, co2 and paint. You
will also need to have a signed release waiver.
For convience we have
limited co2 and paint for sell at modest prices. See prices below.
What about Equipment
needs?
The "Backyard"
is not here to make money, is here to provide a friendy, inexpensive
way for friendy people to play paintball. Mike wants new players to
get a chance to play so if you don't have your own equipment he does
have a limited amount of equipment for quest use. Mike used to freely
loan all of his extra equipment out to needy players, but at the urging
of many of the other Regulars, now asks
a modest donation to offset the time he spends cleaning, servicing and
buying it. We want Mike to continue to enjoy playing paintball, not
dread it. Below are the suggestions.
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First Timers (Gun, Mask & co2)....Free
Pump Gun (Mask & Co2)...............$2.00 Semi Auto (Mask
& Co2)...............$5.00
CO2.................(Average
16 cents an oz.) 3oz - 9oz............................................$1.50
12oz -14oz.........................................$2.00 15oz
-16oz.........................................$2.50 20oz - 24
oz.......................................$3.00
Paint: Bring your own or reserve
and buy for around 3 cents per paintball. (Depends on current
prices) Non reserved paint is also sometimes available, while
it lasts.
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Quest equipment users need to reserve equipment
in advance. First come, first serve. Renters, we also ask you NOT
TO CANEL, because other people who would have played might be turned
away because the equipment was already reserved for you.
What else?
Show up early to get your equipment ready and chronie your gun.
Don't expect to have others work on your equipment for you. Make
sure it works the night before we play, use your head.
Read the rules and follow them.
If you are bringing a newbie: take care of him, before, during
and after games.
If your playing with or against a newbie: be nice to him/her,
remember you used to be a newbie too.
If you are a newbie#1: relax, we'll all try and make this as pleasant
as we can without throwing any games.
If you are a newbie #2:Wear long pants and long sleeves shirts.
If you don't want to get shot a lot wear camo, (if you got it) or
almost as good, darker earthtone colors (greens browns).
We don't usually have referees, but we do expect players to referee
themselfs. Experienced players are expected to take care of the newbies
and other confused and defenseless creatures.
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Basic
Field Layout
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by
Mike Abrele
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The "Backyard" is my backyard! All 9 acres
of it! The boundries are: fence on the back side and hills on
the others. It's basically down in a little valley, making it
less windy and thus less cold (great for warn December day games)
than the surrounding area. The valley aspect also makes is safer.
When Joe and I first built the Old Fort and then the Bunker
we weren't thinking of "field layout", we just wanted
a place to fight over. As time when on and more forts started
being needed, it was time to consider the overall layout and
how it works or doesn't work with everything else. The "Backyard"
is not perfect but were working on it!
Good field layout requires planning. Cover, concealment,
lines of sight, & fire lanes, man made or natural, must
be considered. "Forts" should be considered as objectives,
and, under that philosophy, do not need to be easy to defend,
nor should all the forts be too easy to capture. Its good to
have some easy, some hard. This helps give variety and balance
to the field. Forts as well as bunkers and cover should be positioned
in general to provide cover from line of sight "angles"
of opposing cover. Of course, a few pieces of cover that are
just there don't hurt. Cover that provides angles on opposing
cover is useless, even frustrating without a "fire lane".
Fire lanes are lines that a projectile from one position may
travel unhampered to a receiving target, like Joe, at another
position. Cover without fire lanes is just a place to hide behind,
or waste paint by breaking it on the brush. However, remove
too much brush and concealment is also removed as well as mobility.
A fire "lane" implies lack of unobstructed projectile
travel outside of the fire lane. Widen these lanes to something
like a mowed lawn and your only cover during movement is suppress
and/or blowing your paint away in suppressive fire. You then
have "speed ball". Not that the ball travel any fasted,
they just get used up faster.
The layout of the Backyard takes in to account to greater
or lesser degrees all of the above. We do not have a speedball
field, but attacking the "Bunker"
from the front can be a lot like playing speed ball. We do have
some mowed paths. These allow fast (and safer, you can see where
you're running) movement and are relatively poison ivy free.
Much of the cover & concealment is natural. The not so natural
stuff is placed to re-enforce a position, or improve an avenue
of attack. This is particularly true of the "Stick
Fort". It's difficult to defend from the East, but
natural terrain with a few carefully placed supporting bunkers
above the "pinch point" makes it very defendable from
the North, East, & South. Usable cover outside of a fort
is usually set some 20 feet or more away from a fort. The reason
is simple, it helps enforce the 20 foot rule. Like wise, opposing
bunkers are set at least 20 feet apart. Unfortunately, natural
cover and concealment comes up where it will with total disregard
to rules. Clearing it out would not only ware me out but turn
the place into a 9 acre speed-ball field. So, if you're in concealment,
try to shoot the person walking blindly into your ambush before
they are too close. The "Bunker Fort" Commands an
open section of the pasture. It's second level gives defenders
longer range, allowing harassment fire all the way into the
"reeds". Dug into a section of the "rise",
it is weaker from the rear, but not weak. Lack of man made cover
and boundary nearness behind the "Bunker"
offsets much of the rear attack disadvantage. The "Bunker"
is, and was designed to be the most defendable fort on the field.
It is the only fort I will actually seek to move into to defend
against 3 or four attackers & expect a fair chance of defending
it. Usually, I much prefer mobility over stationary cover. The
"Bunker Fort's" protection includes a rim of man made
cover, including the "Hog Pen" so named because it
resembled a "Little Abner" like hog pen, but unlike
the comic strip name sake, this commands a defensive position
on the corner of the "rise". If taken by the attackers,
it also provides cover & concealment for sharpshooters to
eliminate Bunker's defenders. This is true all of the Bunker's
rim cover with exception of the two directly, and well within
20 feet behind the Bunker. Their position and angle will work
well for the defenders, but give little cover for the attackers.
Within range of the Bunker is the "Corner
Fort" so named because it sits it the corner of the
field boundaries. This corner position gives the simple Corner
Fort it's best defensive properties. Also, there is little in
the way of good close range cover and concealment, giving the
Corner Fort some 50 feet of relatively open field of fire.
About 100 feet further South and on the edge of the "rise"
stands the "Log Fort". Got
its named because of my habit of turning fallen trees into forts
or bunkers. There are a lot of trees near the Log Fort. It sits
on the edge of the rise, overlooking the West edge of the pasture.
The fort has a definite advantage from pasture a assault. Only
one bunker stands in opposition directly 80 plus feet in front
of it. In the summer, there is also a lot of undergrowth concealment.
This concealment actually makes the fort vunerable from aggressive
attack from Corner Fort or the creek. Fire lanes are narrow.
Attackers coordinating their efforts can "leap frog"
the cover between Corner and Log forts. The same is true to
a lessor extent from the creek and reeds. Although man made
cover is scarce on the creek side, concealment is good. Unless
the Log Fort defenders are attentive, stealthy attackers can
find lines of fire that compromise the Fort's defenses.
Just across the creek with it's back close to the West
boundary line is the "Old Fort".
The Southern boundary is also in easy reach of "Old Fort"
guns, but the bold & lucky or the stealthy attacker may
be able to reach concealment from which they may reach lines
of sight on the fort's vunerable hindside. It faces an open
pasture with a row of bunkers about 40 - 50 feet in front. It's
North side is bordered by the creek and has good fire lanes
into and small lanes across it. The creek side is opposed by
a few stick bunkers and good concealment just across the creek.
It has been rebuild over the Winter of '01 from a fall-back-to-as-a-last-resort
fort to a bi-level, cancelled ad back a few feet to keep the
creek from claiming it when high waters changed the bank from
easy to goat tough. This fort is constructed mostly of discarded
pallet layer dividers. Those 42" x 39" sheets of plywood
can be drilled at the four corners & wired together for
instant bunker or fort. The crossing fort stands just below
the "pinch point" and provides a sheltered observation
point of a good stretch of creek bed and the reeds beyond. To
the West is open grass with a large stand of hedge tree between
it and the Old Fort. The South side is closely bordered by light
timber with turns into concealment in the Summer. Because of
a good range of fire and movement hampered by terrain, despite
it's simplicity, the Crossing Fort is not easy to attack.
On the same side of the creek, East and just out of range
of the Old Fort is the "Crossing
Fort" This fort got is name from the easy place to
cross the creek that it closely guarded. The fort had to be
movend a little East from the Crossing Fort is the "Dead
Man's Fort". Made of wired pallet dividers that once
were bunkers for a short lived speed ball field, the Dead Man's
Fort got it's name from it's role in scenario game. Rather centrally
located, this "fort" was a rally point where those
eliminated could signoff and rejoin the living at a friendly
fort, if any remained friendly.
Directly 200 plus feet East is the "Bridge
Fort" that is build on the pillars of the Bridge.
The two level fort looks down & over the creek and mowed
lawn on three sides. Wide open fire lanes, little near concealment,
and light cover make the Bridge Fort tough from three sides,
but it is relatively open to the rear and vunerable for the
attacker lucky enough to reach a rear line of sight.
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Field History
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by
Mike Abrele
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We did not plan to develop a field. It just evolved.
The "backyard", a rather unimaginative but
descriptive name, started being used for paintball in spring of '96.
Joe Lambert and I started playing paintball the previous year
at the Chilli Paintball Pits. Joe and I
had heard about paintball (from Mike Peters for years), had even been
invited to play. The thought of grown men running around in the woods
playing "bang - bang you're dead" seemed too juvenile. Perhaps
it was curiosity; perhaps the approach of middle age bought on a desire
to seek a second child hood. Whatever, one Saturday morning Joe and
I (invited by Mark Reising) showed up at
the local field, Chilli Paintball Pits, rented some equipment, and had
our first experience with paintball. We enjoyed it so much that we thought
it may just be a fluke. Enthusiastically, we tried again in a couple
of weeks. We were hooked. The third time we went, our new equipment
attracted the curiosity of several of the players. It was the first
time they had seem Kingsman's new semi-autos, the Spyder.
We figured we could stay in the game longer if we improved
our skills, including developing a "field sense" through experience.
I have some nine acres of woods and rough pasture in my backyard that
seemed a convenient place to practice and try some techniques. As you
can imagine, practice soon became games. Joe and I built the old fort
from a log jam conveniently provided when the creek overflowed its banks.
Rearrange and add a few logs and instant fort. This was dubbed the "Old
Fort" because it looked like a ruin, Now we had a fixed objective.
We set a date, called our paintball friends and our first "backyard"
game was scheduled.
THE FIRST OFFICIAL GAME: It was Joe
Lambert and myself, with our new Spyders (we had only played
3 or 4 times at CPP), John Hatfield who
had a Tippman semi and a VM 68 (John had been playing for about a year),
Mark Reising
who at the time owned 2 pumps (a very experienced player), Paul
Rosengrant used John's VM (at the time only had played once at
CPP) , and Mike Peters
with his Automag with a 3 digit serial number (Mike has played paintball
almost sine it became a sport, was a member of Vortex, a tournament
team and was by far the most experienced of us all). We waded the creek
and when we got to the other bank Mark sat his case of paint down in
a huge patch of Morel mushrooms. There was a slight delay before the
first ever game while we picked them, filling up a large bag. We played
several games, and had a good time. That was a beginning. We soon dug
the second fort into an ancient creek bank and dubbed it "The
Bunker"
At first co2 was always a problem. We tried to make
sure our bottles were full before a game day, but it seemed like there
was always someone who showed up with an empty bottle or ran out during
the first game. The nearest co2 was at Pekin Gun (if the guy who knew
how to do the fills was there) and it cost $5, so we would not see them
again for at least an hour. In April of '97 I leased a co2 tank from
a welding supplier and got a fill station & scale on the Internet.
That helped a lot. I kept the fill station on the back porch of the
house, so when someone needed a fill we'd have to cross the creek and
walk the hill back up to the house.
During the summer, we found that dumpsters, particularly
at manufacturing facilities, are a source of free fort/bunker material.
Plywood used for pallet stacking works well for quick and portable cover.
Just drill a 3/4 inch hole near each corner and these plywood sheets
(about 32" by 48") can be wired together and set up almost
anywhere, provided the wind is not too strong. This method was used
for the next two forts -- the "Tree Fort" that once surrounded
a huge black locus tree near the staging area, and the "Crossing
Fort" overlooking a section of the creek. It became common to swing
by some of the more promising dumpsters a couple times a week after
work and load up the hatch back.
We began schedualing games by email, with a list of
invited players. I pick a date, send out the notice a week or so in
advance, and we see how many show up and play.
With the fill station, improvements on the field, and,
most importantly, a growing e-mail list of good people, We had a field.
That fall, the "Log Fort"
was built.
We continued making field improvements (see
the Field Layout section). By the Spring of '99, the guys were sick
of carrying their gear down into the creek, getting wet to start with,
and then dragging themselves and equipment up the opposite bank. They
put together a bridge fund for a 60 foot bridge.
They also supplied labor, sweat, and Joe gave some blood, to bridge
the creek. By mid summer the bridge and the "Bridge
Fort", was completed. Lugging gear across the creek was still
not a joy, but much, much easier.
In the Fall of '99 we set up a temporary speedball
court in the pasture and invited the "Royal Rangers" to play.
Most of our players prefer styles other than speedball, so some of the
speed ball court was soon moved to become the "Dead
Man's Fort", so named due to it's role in scenario play. Also
built in the Fall of '99 was the "Stick Fort",
created from brush clearing, and the "Corner
Fort" in the NW corner of the field.
The staging building
with electricity was built in 2000, almost entirely of pallet boards
and second hand lumber, finally the fill station had a home on the field.
In October of 2000, Larry Fox published the web page,
"Mike's Place". A short time later, Joe started this site
"The Backyard". The Web sites have gotten us more interest.
We had one player from Missouri, contact us, and showed to play with
some friends who lived locally. So far our largest turn out is just
over 30 players.
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