by Mike Aberle
Overview:Saturday
had highs in the low 80s, partly sunny and low humidity, better than
you could hope for on an Illinois mid summer day. This kind of weather
really goes together well with in-the-woods paintball. 18 people showed
up to enjoy both.
Game 1: When we have players
new to the Backyard, we often start with an attack-defend game. The
more static nature of play gives them a chance to learn the ground.
It was defend the bunker. The red team had 15 minutes to get a red player
in the bunker and hold it until time.
Red spread generally from North tape line to the creek. The idea was
to control the East approach, provide support from the pasture and reeds
area, then push the North tape line. I used the concealment of brush
to work my way into the pig pen. From that position, I tagged an unsuspecting
player through a gun port in the top of the Bunker. I was busy popping
shots into the bunker in an attempt to draw fire from any remaining
defenders. Nothing from the Bunker, but fire erupted from a defender
near the tape line behind it. I returned fire & drove him to cover.
Suspecting the Bunker empty, I was seriously considering rushing the
Bunker from the pasture side. This would put the rise & the Bunker
between me and its known defender. While I was considering my best approach,
I got taken out. My team mates arrived and were charging the empty Bunker
when time ran out. Yellow won by a few feet and a couple of seconds.
Game 2: Red defending the Bunker.
Twenty minute game. At the horn, three of us ran hard across the open
pasture into the reeds and took up ambush positions. I drew fire while
moving to a better position and fell back to cover. Yellow had arrived.
My partner opened up on a target, also evidently missing. No decent
shot and light cover. I used my team mates fire to cover my moving into
the creek. No cover. No concealment. But, if I keep my head down I'm
below their line of site. If I don't splash too much and draw attention,
I should be able to get a good flank, or maybe behind him.
Move upstream as fast as I dare. Risk a look. I see him. But I have
a poor shot and, he is not firing but his partner is. So there is another
one very near & I don't see him. Move farther upstream and exit
the creek. Careful now. Don't need to be snapping any big sticks. Someone
yells out. Darn, Its my partner. I was too slow. I freeze as the dead
red guy walks by. Don't want any eyes pick me out that are watching
him. I see the previous foe and move a few feet for a good, clear shot.
Scan the area for the unseen yellow player I know is there, somewhere.
Draw up a bead from some 30 to 40 feet well behind his peripheral vision.
Normally, I would fire once & wait for results. But because of a
near enemy of unknown position, I have to be sure and fire two quick
shots. He screams out. His bud pops out of the brush a few feet to the
left and ahead of my tagged target, moves and disappears again. I swing
further from the creek and spot his prone shape. He doesn't know where
I am. Again I fire twice, because I have no cover. He's out. Well, that
was my best play for the day. Meanwhile, the Bunker is receiving fire
from attackers near the North tape line. The remaining red player that
entered the reeds, Chris, and I circled into the staging area to come
up behind the attackers in hopes of painting their backs. We managed
to get close but, each time, defending fire found it's mark before we
could find a target.
With a minute left and the Bunker firmly in red's control, I took off
on safari after the origin of some shots I heard West of the Bunker.
I walked into my prey's line of site and got taken out with only seconds
left in the game.
Game 3: Capture the flag. Red
in the Log fort, Yellow in the Corner fort.
At the start Yellow took possession of the Bunker and formed a rough
line from it to the fence, controlling the North ridge. Red moved most
of it's force North to form a line some 60 feet from fence into the
pasture. I pushed forward along the base of the ridge, took a yellow
player out from in front of me, then advanced to the top of the ridge
and crossed the mowed path. I could see the Corner Fort and was in good
position, so I waited for an opportunity. It soon came. Red began a
push up the fence. I raised up to tag a retreating Yellow when I got
hit from a sniper from my 11 o'clock. The push did not succeed and the
game ended with both flags undisturbed.
Game 4: Capture the flag. Red
in the Corner fort, Yellow in the Old fort. Capture the flag. At the
start, Red took the Bunker and the main squad ran hard to take the Log
fort. We met no resistance so we advance toward the creek. Kicked up
one Yellow player and tagged him and started taking fire from the Old
fort. I got hit by a shot from the fort that somehow manage to find
me in the brush. Red went on to pull the Yellow flag, but the flag carrier
was taken out soon after crossing back across the creek. Another tied
game.
Game 5: Nepolionic style: Players
are often skeptical when we suggest trying this. Both teams line up
facing each other with nothing but about 150 feet of grass between them.
One player calls out: "Ready. Aim. Fire! (pause) Step forward."
The he repeats, "Ready. Aim. Fire! (pause) Step forward."
Only one shot is sent across the field by each player for each "Fire!"
command. Dodging incoming paint is expected. Any tagged players simply
sit down (or fall if they feel theactrical) where they are hit. Misses
and bounces are common and casualties seldom until the "Step forward"
shortens the distance to under 100 feet. This is repeated until there
is only one left standing. (The caller may continue calling commands
from a sitting/laying position if hit and dead players may perform paint
checks.)
One red player was left standing. Everyone enjoyed the game.
Game 6: Predator.
In this scenario, one player (usually the guy that suggests this game,)
goes out into the field and hides. The remaining players join to one
large hunting party. Here is the catch: the predator must be hit in
the mask to be taken out. The predator may take out players under the
usual "break anywhere" rules. When his victims are tagged,
they call out, put in their plugs, walk to a position of cover behind
the creditor and remove their plug. Now they too are a creditor The
idea here is to eliminate the creditor while he is still out numbered
some dozen to one. As you can imagine, this game is not for someone
not willing to risk LOTS of hits from a lot of guys trying to hit a
mask. It should only be played by experienced players with discretion
and fire control. We, actually, I soon found the creditor by springing
his ambush. Another victim soon followed me to a position behind the
original creditor The new predators soon were taking the heat from our
recruiter and initiated another to the fold. I caught a ball in the
visor and went out. The game lasted for some forty plus minutes before
all surviving players became predators.