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Pre-game: A good turnout of over
twenty players and perfect weather began the day at the Backyard. The
tree and bush foliage is now out and changing the flavor of play, since
ambush is now a real possibility. I was glad to see Tom Keane, Doug Kellum,
and Larry Fox among others in the crowd coming back for more adventures.
I was also glad to see so many newer faces since several of our regulars
could not make it. The teams were fairly evenly matched since neither
side dominated. For games 5 and 6 we played one game variant, what
I call "Dead Man's Revenge". A normal CTF game with an end twist:
No initial time limit. Once a stated number of players are shot out, the
horn is blown and the dead players reenter the game as a new team with
a new fort objective. The "live" players of both original teams
instantly combine to face the new force. Only then does the clock start.
Saturday was a picture perfect
Spring day. Highs in the low sixties, low humidity, and sunshine. Twenty
two came out to enjoy the spring weather and some paintball. Most were
familiar faces, five were new to the Backyard. Two, Zed & Blake, my
oldest grandsons, played their first games. They both had a good time.
Both took a couple of nasty paintball hickies home, along with requests
to their parents for their own paintball guns.
Game 1: {Attack/Defend}
Yellow team attacking & Red defending the Log fort.
I was on the Yellow (attacking) team. We sent out
three squads. Largest to the right, hopefully through the Bunker fort.
Next down the reeds. Last, a two-man team, across the creek. I tried my
luck with the reed squad. We met no resistance until we approached the
little wooden ramp on the read trail, due South of the Bunker. Paul &
I were point. Paul to my left on the trail, I was in the brush. Paul sprung
and ambush and was the 1st casualty, I swung right and flanked the ambusher,
Tom, who was then the second. Our advance was slowed, but the two man
team across the creek needed time to catch up. I could hear Craig giving
orders to the Log fort's defenders. Some how it made me move forward faster,
ahead of the squad. The right flank squad had engaged with red players
in the bunker fort. As I approached the rail-road ties, a lone defender
opened fire from across the creek. Fortunately for me, the brush claimed
his paint. I returned fire and moved. Some of the squad caught up were
watching the far side of the creek for a target. They'll keep him over
there and off of my back. I took to the brush and emerged behind a pile
of sticks some sixty feet at the Log fort's 2 o'clock. Could not see a
target, but soon the targets spotted me. Paint started striking the stick
pile and humming past. I went low, looking through the brush for a target.
Spot one on the back corner. Time the incoming, pop-up and send as long
a burst as I dare at the target. Got 'em. It was Craig! The incoming stopped.
I made a dash for a pallet about 50 feet in front of the Log fort. No
shots. Didn't they see me? My team mates have my back and left flank covered.
Right flank is exposed. I keep a bead on the fort and an eye on my right
& the Bunker. The Bunker is almost out of range, but a lucky pot shot
could take me out. Can't stay here. I get the attention of a yellow player
in the reeds by snapping my fingers. Give him a hand single to "cover
me". He shots, I move straight to a bush about 15 feet from the front
of the bunker. I got there, but darn, they got the yellow player. I'm
about to get hosed or they don't not know I'm here. I spot some camo through
a hole in the fort wall and send one shot. It move just as I fired. I
bet they felt the breeze from that one. "Whooh! Where did that come
from!" I freeze. This is not a good idea. Then I heard Mark's voice
from somewhere around my three o'clock on the rise. If he looks this way,
Its all over but the long walk back. I hope the squad across the creek
shows up behind these guys soon. For the 1st time in two years of caring
it a grenade , my thoughts went to it. This would be the day I left one
behind. The light behind a hole turns to motley green. Why not? I send
in one shot. "Out!" Comes from the fort. Soon, another light
change. I send two quick shots - its a small hole. One goes through. "Ooch!
Hit, Hit." Another, higher up. One shot. "Out" That's four
shots in less than a minute, They've got to know I'm here. The guys in
the fort must be out, but Mark's still in. Move now or die. Besides, barely
two minutes left. I charge up the steep rise to the fort wall. Mark jumps
into the back of the fort firing. I return fire, still off balance from
the climb. We exchange sporadic, desperate shots for a long second. Whoop,
lots of splatter, gun hit. "Hit" I shout. Mark also calls out.
One must have "found its Mark"(sorry). Victory within reach,
literally, instead, the long walk back. I don't know who won the game.
Had about 1-1/2 minutes left and as far as I know, the fort was open &
yellow could have just walked in. I'm not sure there was any left. Turns
out that the lone guy across the creek took out the two-man squad that
never showed up. Before
the start of the second game, I enjoyed a defender's eye view of that
bush I used for concealment in the last game. I could see right through
the bottom branches. Mental note: people may not see what they do not
expect.
Game 2: {Attack/Defend}
Red team attacking & Yellow defending the Log fort.
At the horn, Larry and I run into the reeds, set
up an ambush and wait. A few minutes drag by. Heavy fire fight at the
Bunker fort. I resist a desire to move for a possible long shot and stay
put. If I was advancing in these reeds, I'd use that noise and distraction
to cover my advance. The fire fight wanes to sporadic bursts. Still nothing.
"Larry, should we come around behind those guys? We advance but stay
in concealment. A few minutes later, I peek over the ridge above the Bunker.
Red has advanced past it, getting resistance from the Corner fort area.
I can see two, Mark & Rieve. Larry moves into the Pig Pen. I crawl
over the ridge and advance on the unexpecting red players to some 60 -
70 feet from Rieve. Don't have a good shot at Mark. That will work both
ways. Aim small and miss small. Squeeze off a shot. No color. Two more
and more. Rieve. turns and fires while breaking into a run. I fire at
lease three more while sprinting to a bush. How did I miss? Paint can't
be trusted to fly straight & an invisible twig or stock can break
or deflect it. Swing around the bush to ... Mark realized the situation
and is coming hard. We exchange shots form 20 closing to 10 feet. Whoop!
I call out. Mark does also. I'm glad I wear a cup. Meanwhile, Larry took
out Rieve. Raising his shirt and indicating an area on his back, Reeve
said I hit him several times, none broke. Yellow won.
Game 3: {Capture
the Flag} Red in the Log fort, Yellow
had the Bridge fort.
We sent three across the creek and four down the
reeds. The other four man squad went to the right. This was a game where
the reed squad gave heavy support to the squad across the creek. They
were stopped at the pinch point, but the guys in the reeds were able to
flank the pinch point defenders. Both squads converged on the Log fort.
The defenders did not return fire and refused repeated advise to surrender.
They soon were taken out at some ten feet away by a rapidly advancing,
multi directional attack. I pulled the flag and handed it to someone not
already out of breath. They ran, I walked. Yellow won.
Game 4: {Capture
the Flag} Yellow in the Log fort,
Red had the Bridge fort.
At the horn, Larry and I
ran to set up our ambush in the reeds. Waited until we can assume no one
is coming, then advanced unresisted until we reached the Bridge fort's
woods.When the defender moved, I ran among the many honey suckle bushes
that populate the area. They make good concealment. Its fun to sneak through
these, looking for targets of opportunity. Unfortunately, the foliage
is not heavy enough yet. Crag walks into my line of fire. He spots me
& we exchange shots. He falls back for cover. I move. Can see his
lower leg and shot it. He calls out. I quickly scan the area for more
bad guys. Spot paint on the bottom of my pant leg & call myself out.
Hate it when that happens. Must have been in the previous volley. I called
Craig back in. I'm not sure but I think the game was a tie.
I will only recount one game experience for the day since
I am trying very hard to forget the rest of them. The only thing personally
notable about this one is that I ALMOST survived it, thanks to Craig Stanford.
Craig outlined the Red strategy which was simply a meat grinder
perimeter defense with Mark Reising on the far left wing and I, a very
poor choice, on the far right wing. Mark and I were supposed to wait for
an opportunity to flank any yellows that advanced past us. I am sure that
Mark carried out his mission admirably but unfortunately I have no knowledge
of what happened on the left side of the game. As for me, I planted myself
in a poor position on the tape line in a bunch of brush, confidently assuring
myself that no one would try to come through that difficult point. Wrong.
Once my nearest teammate was eliminated, I found myself surrounded by
three lads who had decided to be thorough about their advance and sent
one of their number along the tape line right to me. Pinned, unable to
shoot through the brush, and sure that I was a goner, I was rescued by
Craig who shot all three of these Yellows. They apparently had developed
a severe case of tunnel vision. This all but eliminated the pressure on
our team's right side and Craig announced with four minutes remaining
that he would appreciate some company for a flag attempt. I and another
player responded and the three of us ran quickly straight up the open
field towards the Log Fort. Craig was shot by someone in or near the Bunker
Fort and the tall, unnamed player and I continued on to the left approach
of the Log Fort. As the unnamed player grabbed the flag, I was pummeled
by three quick yellow players who had seen our brazen attempt and returned
downfield to stop it. My partner bravely tried a runback with the flag
but was gunned down after a short distance. It was not a pretty sight.
Time ran out with no winner.
Game 5: {CTF/Dead
Man's Revenge} Old fort-yellow,
Corner fort-Red.
When the tenth man shows up dead, the dead rise
up and attempt to take the Log fort in the remaining time. When they announce
their resurrection with the horn, the living join forces to stop them.
That's the idea. Here's what happened.
After a false start, we started off again on the count-down. A few run
toward the crossing fort to circle back. Several dash to the Log fort.
I cross the creek into the reeds. I advance through the reeds toward the
Log fort. Unfortunately, the Log has already fallen to the Red. One of
which, I think Rieve., popped up and took me out. First to wait for nine
more. Our numbers reached seven before time ran out. No flag pull. Tied
game.
Game 5: {CTF/Dead
Man's Revenge} Old fort-Red, Corner
fort-yellow.
This time the dead man objective is the closer Bunker fort and they start
when their numbers reach 8. At the countdown, we're off & racing to
the Log fort. Take it, no sign of Red. Looks like Red is playing defensive.
We start to spread out. I move into the reeds to get a look across the
creek. A gun barks nearby & I instinctively duck for cover. Splattered
from a near miss followed by others just over head. I scoot back, pop
up and return fire. Back down to dodge a fresh stream of incoming. The
reeds can be a nasty place to get caught in. Can't shoot out. As long
as you are close to the ground, can't shoot in unless they get an upper
angle. I craw & duck walk my way out. Thinking I finally had enough
brush between myself and my opponent, I stood to exit the reed and caught
one in the center back, just below the neck. "Out." Mental note:
Go someplace other than the reeds next time. Not the first out this time.
Soon joined by Mark. He got shot after taking someone out of the reeds.
Soon had four. We switched to blue armbands. We watched a squad of four
Red cross the bridge and work their way toward the Bunker. Perhaps they'll
join us. Hope they'll hurry. Barely five minutes remain when we blow the
horn and run off toward the Bunker. I took the tape line. Chopped a ball
driving a defender from the ridge. Spent time unjamming and cleaning my
gun. Then, moved to the top of the ridge for a look. Pig pen looks clear.
Bunker has at least one in the bottom & one in the top. I fire at
it. Paint still curving. There goes accuracy. Pepper the fort again in
hopes that the blue will advance. Where are they? Too much incoming. Time
to leave. Fall back and start to circle toward the pig pen, but notice
a guy at the edge of the clearing - which would put him to my back if
I pushed the pig pen - had a yellow arm band. Darn. Where are the Smurfs?
Wait for a shot & fire. Paint is still not flying straight. Bolt must
still be dirty. I fall back to circle behind him. Spot another behind
the wood pile. Move to come behind him. It occurs to me that perhaps the
guy didn't change bands. Surely my teammates, wherever they are, would
not let him be there. About 40 feet behind the guy in the wood pile. Cannot
see an arm band. Step into the open, draw a bead, and, with my arm band
showing, shout out "What color are you?" He turns and shoots
me. Oh well, about out of time. The guy with the yellow band was blue,
but could not get his armband untied. Put a blue band on too, but yellow
is easier to see. Red had run the flag back to win.
Next time we try this scenario, we should wait
until we have almost half, with no time limit. Then, when the quantity
of dead reaches the magic number, we should start time for 15 minutes
at the horn. This will give the dead guy team time to work. No new dead
team members after the horn.
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